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求壹個簡單的c語言寫的俄羅斯方塊程序

望采納!!

#i nclude <stdio.h>

#i nclude <dos.h>

#i nclude <conio.h>

#i nclude <graphics.h>

#i nclude <stdlib.h>

#ifdef __cplusplus

#define __CPPARGS ...

#else

#define __CPPARGS

#endif

#define MINBOXSIZE 15 /* 最小方塊的尺寸 */

#define BGCOLOR 7 /* 背景著色 */

#define GX 200

#define GY 10

#define SJNUM 10000 /* 每當玩家打到壹萬分等級加壹級*/

/* 按鍵碼*/

#define VK_LEFT 0x4b00

#define VK_RIGHT 0x4d00

#define VK_DOWN 0x5000

#define VK_UP 0x4800

#define VK_HOME 0x4700

#define VK_END 0x4f00

#define VK_SPACE 0x3920

#define VK_ESC 0x011b

#define VK_ENTER 0x1c0d

/* 定義俄羅斯方塊的方向(我定義他為4種)*/

#define F_DONG 0

#define F_NAN 1

#define F_XI 2

#define F_BEI 3

#define NEXTCOL 20 /* 要出的下壹個方塊的縱坐標*/

#define NEXTROW 12 /* 要出的下壹個方塊的橫從標*/

#define MAXROW 14 /* 遊戲屏幕大小*/

#define MAXCOL 20

#define SCCOL 100 /*遊戲屏幕大顯示器上的相對位置*/

#define SCROW 60

int gril[22][16]; /* 遊戲屏幕坐標*/

int col=1,row=7; /* 當前方塊的橫縱坐標*/

int boxfx=0,boxgs=0; /* 當前寺塊的形壯和方向*/

int nextboxfx=0,nextboxgs=0,maxcol=22;/*下壹個方塊的形壯和方向*/

int minboxcolor=6,nextminboxcolor=6;

int num=0; /*遊戲分*/

int dj=0,gamedj[10]={18,16,14,12,10,8,6,4,2,1};/* 遊戲等級*/

/* 以下我用了壹個3維數組來紀錄方塊的最初形狀和方向*/

int boxstr[7][4][16]={{

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},

{

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},

{

{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},

{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},

{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},

{

{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},

{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},

{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},

{

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},

{

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},

{

{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},

{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}

};

/* 隨機得到當前方塊和下壹個方塊的形狀和方向*/

void boxrad(){

minboxcolor=nextminboxcolor;

boxgs=nextboxgs;

boxfx=nextboxfx;

nextminboxcolor=random(14)+1;

if(nextminboxcolor==4||nextminboxcolor==7||nextminboxcolor==8)

nextminboxcolor=9;

nextboxfx=F_DONG;

nextboxgs=random(7);

}

/*初始化圖形模試*/

void init(int gdrive,int gmode){

int errorcode;

initgraph(&gdrive,&gmode,"e:\\tc");

errorcode=graphresult();

if(errorcode!=grOk){

printf("error of: %s",grapherrormsg(errorcode));

exit(1);

}

}

/* 在圖形模式下的清屏 */

void cls()

{

setfillstyle(SOLID_FILL,0);

setcolor(0);

bar(0,0,640,480);

}

/*在圖形模式下的高級清屏*/

void clscr(int a,int b,int c,int d,int color){

setfillstyle(SOLID_FILL,color);

setcolor(color);

bar(a,b,c,d);

}

/*最小方塊的繪制*/

void minbox(int asc,int bsc,int color,int bdcolor){

int a=0,b=0;

a=SCCOL+asc;

b=SCROW+bsc;

clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);

if(color!=BGCOLOR){

setcolor(bdcolor);

line(a+1,b+1,a-1+MINBOXSIZE,b+1);

line(a+1,b+1,a+1,b-1+MINBOXSIZE);

line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);

line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);

}

}

/*遊戲中出現的文字*/

void txt(int a,int b,char *txt,int font,int color){

setcolor(color);

settextstyle(0,0,font);

outtextxy(a,b,txt);

}

/*windows 繪制*/

void win(int a,int b,int c,int d,int bgcolor,int bordercolor){

clscr(a,b,c,d,bgcolor);

setcolor(bordercolor);

line(a,b,c,b);

line(a,b,a,d);

line(a,d,c,d);

line(c,b,c,d);

}

/* 當前方塊的繪制*/

void funbox(int a,int b,int color,int bdcolor){

int i,j;

int boxz[4][4];

for(i=0;i<16;i++)

boxz[i/4][i%4]=boxstr[boxgs][boxfx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(boxz[i][j]==1)

minbox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);

}

/*下壹個方塊的繪制*/

void nextfunbox(int a,int b,int color,int bdcolor){

int i,j;

int boxz[4][4];

for(i=0;i<16;i++)

boxz[i/4][i%4]=boxstr[nextboxgs][nextboxfx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(boxz[i][j]==1)

minbox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);

}

/*時間中斷定義*/

#define TIMER 0x1c

int TimerCounter=0;

void interrupt ( *oldhandler)(__CPPARGS);

void interrupt newhandler(__CPPARGS){

TimerCounter++;

oldhandler();

}

void SetTimer(void interrupt (*IntProc)(__CPPARGS)){

oldhandler=getvect(TIMER);

disable();

setvect(TIMER,IntProc);

enable();

}

/*由於遊戲的規則,消掉都有最小方塊的壹行*/

void delcol(int a){

int i,j;

for(i=a;i>1;i--)

for(j=1;j<15;j++){

minbox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR);

gril[i][j]=gril[i-1][j];

if(gril[i][j]==1)

minbox(j*MINBOXSIZE,i*MINBOXSIZE,minboxcolor,0);

}

}

/*消掉所有都有最小方塊的行*/

void delete(){

int i,j,zero,delgx=0;

char *nm="00000";

for(i=1;i<21;i++){

zero=0;

for(j=1;j<15;j++)

if(gril[i][j]==0)

zero=1;

if(zero==0){

delcol(i);

delgx++;

}

}

num=num+delgx*delgx*10;

dj=num/10000;

sprintf(nm,"%d",num);

clscr(456,173,500,200,4);

txt(456,173,"Number:",1,15);

txt(456,193,nm,1,15);

}

/*時間中斷結束*/

void KillTimer(){

disable();

setvect(TIMER,oldhandler);

enable();

}

/* 測試當前方塊是否可以向下落*/

int downok(){

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstr[boxgs][boxfx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gril[col+i+1][row+j])

k=0;

return(k);

}

/* 測試當前方塊是否可以向左行*/

int leftok(){

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstr[boxgs][boxfx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gril[col+i][row+j-1])

k=0;

return(k);

}

/* 測試當前方塊是否可以向右行*/

int rightok(){

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstr[boxgs][boxfx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gril[col+i][row+j+1])

k=0;

return(k);

}

/* 測試當前方塊是否可以變形*/

int upok(){

int i,j,k=1,a[4][4];

for(i=0;i<4;i++)

for(i=0;i<16;i++)

a[i/4][i%4]=boxstr[boxgs][boxfx+1][i];

for(i=3;i>=0;i--)

for(j=3;j>=0;j--)

if(a[i][j] && gril[col+i][row+j])

k=0;

return(k);

}

/*當前方塊落下之後,給屏幕坐標作標記*/

void setgril(){

int i,j,a[4][4];

funbox(0,0,minboxcolor,0);

for(i=0;i<16;i++)

a[i/4][i%4]=boxstr[boxgs][boxfx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j])

gril[col+i][row+j]=1;

col=1;row=7;

}

/*遊戲結束*/

void gameover(){

int i,j;

for(i=20;i>0;i--)

for(j=1;j<15;j++)

minbox(j*MINBOXSIZE,i*MINBOXSIZE,2,0);

txt(103,203,"Game Over",3,10);

}

/*按鍵的設置*/

void call_key(int keyx){

switch(keyx){

case VK_DOWN: { /*下方向鍵,橫坐標加壹。*/

if(downok()){

col++;

funbox(0,0,minboxcolor,0);}

else{

funbox(0,0,minboxcolor,0);

setgril();

nextfunbox(NEXTCOL,NEXTROW,4,4);

boxrad();

nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);

delete();

}

break;

}

case VK_UP: { /*上方向鍵,方向形狀旋轉90度*/

if(upok())

boxfx++;

if(boxfx>3)

boxfx=0;

funbox(0,0,minboxcolor,0);

break;

}

case VK_LEFT:{ /*左方向鍵,縱坐標減壹*/

if(leftok())

row--;

funbox(0,0,minboxcolor,0);

break;

}

case VK_RIGHT:{ /*右方向鍵,縱坐標加壹*/

if(rightok())

row++;

funbox(0,0,minboxcolor,0);

break;

}

case VK_SPACE: /*空格鍵,直接落到最後可以落到的們置*/

while(downok())

col++;

funbox(0,0,minboxcolor,0);

setgril();

nextfunbox(NEXTCOL,NEXTROW,4,4);

boxrad();

nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);

delete();

break;

default:

{

txt(423,53,"worng key!",1,4);

txt(428,80,"Plese Enter Anly Key AG!",1,4);

getch();

clscr(420,50,622,97,BGCOLOR);

}

}

}

/*時間中斷開始*/

void timezd(void){

int key;

SetTimer(newhandler);

boxrad();

nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);

for(;;){

if(bioskey(1)){

key=bioskey(0);

funbox(0,0,BGCOLOR,BGCOLOR);

if(key==VK_ESC)

break;

call_key(key);

}

if(TimerCounter>gamedj[dj]){

TimerCounter=0;

if(downok()){

funbox(0,0,BGCOLOR,BGCOLOR);

col++;

funbox(0,0,minboxcolor,0);

}

else {

if(col==1){

gameover();

getch();

break;

}

setgril();

delete();

funbox(0,0,minboxcolor,0);

col=1;row=7;

funbox(0,0,BGCOLOR,BGCOLOR);

nextfunbox(NEXTCOL,NEXTROW,4,4);

boxrad();

nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);

}

}

}

}

/*主程序開始*/

void main(void){

int i,j;

char *nm="00000";

init(VGA,VGAHI);

cls();

/*屏幕坐標初始化*/

for(i=0;i<=MAXCOL+1;i++)

for(j=0;j<=MAXROW+1;j++)

gril[i][j]=0;

for(i=0;i<=MAXCOL+1;i++) {

gril[i][0]=1;

gril[i][15]=1;

}

for(j=1;j<=MAXROW;j++){

gril[0][j]=1;

gril[21][j]=1;

}

clscr(0,0,640,480,15);

win(1,1,639,479,4,15);

win(SCCOL+MINBOXSIZE-2,SCROW+MINBOXSIZE-2,SCCOL+15*MINBOXSIZE+2,SCROW+21*MINBOXSIZE+2,BGCOLOR,0);

nextboxgs=random(8);

nextboxfx=random(4);

sprintf(nm,"%d",num);

txt(456,173,"Number:",1,15);

txt(456,193,nm,1,15);

txt(456,243,"Next Box:",1,15);

timezd();

KillTimer();

closegraph();

}